Important Dates

Wednesday, February 01, 2006:
Submissions Open.

Friday, March 31, 2006:
Submissions Close.

Wednesday, February 08, 2006:
Peer Review Starts.

Wednesday, April 05, 2006:
Peer Review Ends.

Sunday, April 16, 2006:
Winner Announced.

About the Celebrity Judge: Midihead
Midihead was 14 years old when he began his music career as a radio DJ by day and mobile DJ by night. He started spinning in clubs by age 18 and shortly after joined a synthpop band as front man.
In 2000 Midihead released his first solo album under the name Monolithic which won "Best Album 2001" at The American Synthpop awards in Hollywood. From there he moved on to produce high impact music that found its way into television such as Dark Angel, Access Hollywood, CSI New York, Las Vegas, E!, and a Matrix Reloaded movie trailer. He was also featured in Konami's Dance, Dance, Revolution Ultramix 2 and 3. Currently he resides as the Creative Director for a new artist-driven virtual instrument download website, called samplebase.com.
More info on Midihead: www.midihead.com
Contest Info
Konami, one of the largest Computer & Video Game makers, is looking for music for their popular dancing game, Dance Dance Revolution. The winner's songs will be featured in an upcoming version of the game and win $250 dollars! Up to 4 winners will be selected although there is no guarantee there will be any winners.

Winners will retain 100% of their song rights.

DDR song criteria:
(must comply with or entry will be rejected)
  • If lyrics are used (optional), they must not contain any profanity, overt sexual references, or drug references.
  • Any audio samples used must be legal/legitimate.
  • Songs must be between 1 min 30 sec and 7 min.
  • Artist agrees that their song, if selected, may be edited for length by Konami.
  • Tempo must be above 120 BPM. There is no upper limit.
DDR song suggestions:
  • Music can be within any genre.
  • Songs should have multiple parts/themes, but it is not necessary. If the theme is strong, then it can be desirable to have it continually develop throughout the song.
  • Full compositions work better than minimal compositions.
  • Strong and/or catchy melodies lend themselves to this game. This catchy-ness factor is paramount to this game. The music is the central game play mechanic, so catchy, memorable songs are what we are looking for.
  • Other compositional gimmicks also work well: tempo changes, musical stops, etc.
  • Diversity is encouraged, but songs should retain a high level of accessibility.

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