Harmor by Image Line

Virtual Instruments - Synth/Keyboards
                       

Powerful additive / subtractive synthesizer, image synthesizer and audio resynthesizer

Harmor is driven by a powerful additive synthesis engine. You don't just select filter types, you draw them.

You wanted more, so also featured is the multipoint envelope editor of sytrus fame, applied to over 40 parameters, in 2 independent parts. Through the same envelope/mappings, randomize any parameter or link it to key or velocity, and even fine-tune each unison voice independently. Processing units can be rearranged in a semi-modular way. If you need one of the 2 filter units processed after the blur unit, that's no problem.

Image synthesis

Because it typically requires manipulating large amounts (up to 500 per voice) of partials over time, additive synthesis is hard to handle. No human can (or even wants to) edit 500 envelopes, but editing 2d images, that we can do easily. Get access to gain & pitch planes which you can tweak in the image editor of your choice, and import any bitmap, even if it wasn't designed to be turned into audio, it might still sound interesting.

Audio resynthesis

Being an additive synthesizer, Harmor can resynthesize audio files as well. The reproduction will be faithful, not a vague sound-alike as in many additive synthesizers. Resynthesis can of course be tweaked, providing time stretching, pitch shifting, or less conventional manipulations of partials.

Efficient

Additive synthesis is generally very CPU-consuming, but not Harmor's engine. Its efficency is in fact, comparable to that of subtractive synthesizers. Voices may be generating hundreds of harmonics in parallel and still not overload the CPU. Processing being multi-threaded, extra CPU cores come in handy.

Pixels!

Resynthesis or image-synthesis, Harmor features both. Import a piece of audio and time-stretch or pitch-shift it (with formant and transient preservation). Convert this to an image and edit each partial individually!

Two parts

Two independent parts (or "layers") for even more complex sounds. Parts can be imported from other presets.

SFX

In the effects section you will meet all the usual suspects: distortion, chorus, delay and reverb, as well as the mighty Soundgoodizer based on the Maximus engine. Just like processing units, effect slots can be re-ordered. Each part has its own effect mix amount.

Key Features:

  • CPU efficency is comparable to that of subtractive synthesizers
  • Offers more freedom over oscillators, filters & phasers
  • Draw your filter types
  • Fine-tune each unison voice independently
  • Editing can be done in 2D images


System requirements

  • Windows 7 & 8, Vista, XP (SP2) - (32 & 64 Bit OS)
  • 2Ghz AMD or Intel Pentium 3 compatible CPU with full SSE1 support
  • 512Mb RAM.
  • 30Mb free disc space.
  • DirectSound or ASIO compatible soundcard.